I've been on the fence about reviewing this game as it's still in development. But there was recently a "Career" mode added in and I feel like it's far enough along to actually have an idea of what the final game will be like, and it's going to be like crack. Frustrating, insanely complex, analytical crack.
Do you remember the last game that blew you away with depth? I don't mean what passes for depth now. RPG elements in shooters does not count as "depth". I'm talking Morrowind, Alpha Centauri and anything Paradox has put our pretty much ever. Where right when you feel you have a handle on the game you realize you haven't even scratched the surface? Well that's the spirit that Kerbal Space Program captures. In the beginning, you basically just try to make rockets that don't instantly explode and see how high you can get them to go. Which is insanely fun in it's own right. The first time you actually leave the atmosphere carries a huge sense of accomplishment.
IT LANDED! |
There's 9 more planets. And to scroll out far enough to see them, you find that the Mun you just landed on isn't even far enough away to warrant it's own dot. But the best part is it's all possible, all of it. Deep space probes, space stations, satellites with massive solar arrays and you haven't even started, but you will because it's so damn compelling. I've had this game for a while but it's still causing me late nights and making me neglect essentially all the games I just bought because I don';t want to play anything else. I'll load something else up, but 20 minutes later, KSP is back up because I just though of a new rocket design. Now if you'll excuse me, I'm due to start my ion burn on my deep space probe.
Yeah, figure out how that happened. |
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