Half Life 14 years later
I recently dusted off (er downloaded)
Half Life: Source in an attempt to procrastinate from my work and to
see how an old favorite has held up over the years to my jaded,
hyper-realism drugged gamer mind. Here are my findings.
Modern Hardware vs. Half Life
Original recommenced specs for Half
Life when it came out
Hardware Requirements
System:
Pentium-133 or equivalent
RAM:24 MB RAM
CD-ROM: 2X CD-ROM
Video Memory: 2 MB VRAM
Hard Drive Space: 400 MB
Mouse: Yes
Sound Board: Yes
DirectX: DirectX v6.0
Recommended System Requirements:
System: Pentium-166 or equivalent
RAM: 32 MB RAM
3D Sound Card: Yes
RAM:24 MB RAM
CD-ROM: 2X CD-ROM
Video Memory: 2 MB VRAM
Hard Drive Space: 400 MB
Mouse: Yes
Sound Board: Yes
DirectX: DirectX v6.0
Recommended System Requirements:
System: Pentium-166 or equivalent
RAM: 32 MB RAM
3D Sound Card: Yes
Back when Half Life came out, my timid
Windows 3.1 Pentium powered desktop could not run it, the only
computer in the house that could run it was my parents ultra-powerful
Pentium II powered, Voodoo 2 having beast, but I was strictly
forbidden from installing anything on it without my parent's watchful
eye seeing exactly what it was. I was especially forbidden from
playing “M” rated games as I was only 12 at the time. My friend
down the street, however was not. I went over to his house one day
and he was playing the most amazing game I'd ever seen. The textures
were so vivid, the gameplay so varried and he was using the mouse to
aim and look around. This was mind blowing to me, having only really
played Doom and the first Quake with the keyboard it was amazing to
me. I knew I had to get this game at some point. About 2 years
later, my parents upgraded to a Pentium III machine and I got the old
Pentium II work horse, it was my time now. I borrowed the game from
my friend (remember when you could still do that?) installed the game
on the very small remaining chunk of hard drive space and went at it.
When I first played it, the max resolution I could get the game to
run in was 800x600, but I didn't care it was Half-Life. This one of
my first solo all-nighter gaming sessions, I was hooked. I forget
how many times I died, got stuck, or had the piss scared out of me by
Maw-Men. I played through it at least 8 times that year.
Tech Write-Up
I didn't bother attempting to run the
original Half Life on my system. I've had enough nightmare times
getting older game to run without crashing (Looking at you System
Shock 2, I have to set affinity to one core? How the fuck was I
supposed to figure that out?) So Half Life: Source was my first and
only option.
My current specs
Intel i7 – 2600k @ 3.6GHz per core
16GB of DDR3 RAM
nVidia GTX 560
Bit of overkill for a source game, I
realize but here's how it runs.
At 1920x1080, which appears to be the
highest 16:9 resolution native supported, it runs at 300fps with all
the settings turned up. Not too much of a surprise, but what is a
bit of a surprise is how often in the graphics knock. If you're
unsure what that means, it means that while the game runs at 300fps,
every once in a while, the fps drops to about 10 for 4 frames and
then comes back. It's almost like the game is lagging but it's very
much not. This is a common problem with older games for some reason
and it doesn't really detract too much, just something that's
noticeable. Other than that, it runs very well on a modern machine,
despite it's age.
The Good
The game is incredibly varied, the
environments change constantly and very well. It makes your progress
through the game feel like you're actually getting something done.
Big "Whoa" Moment |
The pacing is top notch, there's
nothing that comes absolutely out of no where. There's always slight
hints to what's happening but it never feels like it's out running
you or you're out running it. Things are introduced in a very nice
way as to make things interesting without being overwhelming.
Gameplay and controls are just as good
as you remember. Although my skill with the mouse seems to have
gotten considerably better. The guns are difficult to control but I
feel it actually adds to the game. It kind of makes you feel like
you're just some scientists that has no control over the situation.
The AI is incredibly difficult to handle since their tactics tend to
take advantage of your inexperience.
Lack of hand holding is nice. The game
teaches you things as you need them without explicitly saying, “We're
teaching you this now!” It makes you feel like you're the one in
control and you're the one getting better.
The Bad
The game is just unlinear enough to
piss you off. It's very frustrating how often you can get stuck
because you missed something subtle. There's little consistency as
to what's a valid door or switch and whats part of the wall texture.
Kind of makes you appreciate easily identifiable doors and switches
in modern games.
Combat can range from fairly easy to
down right impossible. The AI is very accurate with the guns, you
are very much not. Add in a non-regenerating health and no auto save
and you might be doing the same section more than once. In this last
play through, I had to try the same fight no less than 15 times
before I actually managed to get through it.
Ladders. Those mother fucking ladders.
You have to do an awful lot of
platforming and the game doesn't help you out at all. The area
required to stand on is sometimes difficult to work out and you can't
see your legs or any sort of reference point as to whether or not
your texture is going to trip the collision or not.
NPCs are poor at advancing the plot. I
know in Half Life, you're supposed to figure out the storyline
yourself, but you may not recall that you run into quite a few NPCs
in the first Half Life and they just make vague passing statements
without real concern or grip on the situation.
The Ugly
The graphics show their age in a big
way. Big blocky Quake textures, out of proportion set objects,
incredibly poor NPC graphics (Spoiler: there's only two kind of
scientists that work at Black Mesa Albert Einstein and young Morgan
Freeman), everything seems kind of too big, the hallways, the
elevators, the soldiers (Maw-Men are still absolutely terrifying
though) Most of the guns look cell shaded and the bigger NPCs have
jerky animations and look very very odd.
The loading. Good god the loading. I
realize that back when the game came out, incremented loading was the
only way to go. No one had the hardware to do an all-at-once loading
like we have now, but it's incredibly noticeable. You will run into
invisible loading walls all the time, mostly in really similar
looking hallways. If you're not ready for them and have your mouse
sensitivity turned up fairly high, prepared to get turned around and
walk right back into the same loading wall you just went through.
4th time through the same loading wall |
The scripting engine is absolutely
awful. On many occasions, things just didn't work and I had to
reload the game. A number of times enemies would just freeze in the
middle of combat, or run away from me. One time, an encounter
started too early, it was supposed to happen on my way back through a
room and started the first time I stepped in the room. Buttons
sometimes fail to work completely, doors would make the sound that
they opened, were supposed to open, and just didn't open.
These guys walk like they just shit their pants |
Conclusion
The game is still great. The levels
are well thought out, exploration is encouraged and rewarded without
being annoying, the story is still laid out in a nice way and never
in your face with long (read: any) cut scenes and manages to still
tell the story in an incredibly immersive way without breaking the
flow. The puzzles (kinda puzzles) are challenging without being
overly so. Combat is fast, very skill based, fun and challenging and
there's actually a sense of urgency, confusion and actual fear that
keeps you going through the game. The adventure game elements, like
most of the “boss fights” make you feel clever and satisfied when
you pull them off successfully and it's still very enjoyable.
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